![]() ![]() ![]() However, I have to circle back to the controls now. But there are escorts and rescues, too, as well as resource and relic runs that require you to think defensively instead of purely offensively, and these are a good change of pace. Many campaign missions are fairly straightforward, tasking you with asserting dominance over the map with brute force, clever strategy, or a combination of both. As for the missions themselves, they will not feel unfamiliar to any RTS fan. Of course, if you want to increase production, you have to sacrifice some workers to the cause. All you need to do to generate these resources is drop specific buildings on rich veins, such as the meteor craters loaded with Xenodium. ![]() There's so much happening with upgrades that I'm grateful Gameloft dialed back on the number of resources: Xenodium and Energy. You can upgrade individual units through tech and weapon boosts, increase production through application of worker units (however, workers are "consumed" when doing so – they are not recycled, which gave a hardcore StarCraft fan in the office pause). Units span from basic infantry to airships, each with strengths and weaknesses, and every race has unique troops and vehicles. You don't just have a handful of unit types and building/tech upgrades – these number in the dozens. ![]()
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